About
Cubic Space

Cubic Space is a leading art and animation studio based in Shenzhen China and is behind many global hits published by top Chinese game companies.

Founded in 2012, Cubic Space has been a top-3 vendor for Tencent and Netease on their globally published projects for more than a decade.

Counting 700 full time employees, and also boasting the largest animation and VFX team in China with extensive AAA experience, we provide full art pipeline including Concept Art, 3D Art, Animation, VFX and Motion Capture production services.

Work1
Our
Locations
Shenzhen (headquarter)
Shenzhen (headquarter)4th floor, F13 block, F518 Creative Park, Baoyuan Road, Baoan District, Shenzhen, China, 518102
Suzhou
SuzhouRoom 1008, South Civic Center, Huqiu District, Suzhou City, Jiangsu Province, China
Guangzhou
Guangzhou503, Building B, Jindaxin Business Building, Guangzhou City, Guangdong Province, China
Chengdu
Chengdu10th Floor, Building A, No. 333 Dehua Road, Gaoxin zone, Sichuan Province, China
600+ People
4 Locations
200+ Clients
500+ Titles
13 Years
Clients
Tencent
Netease
miHoYo
ByteDance
Lilith Games
FunPlus
Outfit7
Lingxi Games
IGG
Yotta Games
37Games
Moonton
Magic Tavern
Happy Elements
Century Games
Perfect World
Tap4Fun
ELEX
YOOZOO
Art and Creativity
Art and Creativity
We ensure industry top quality with production scalability for AAA projects. We have been main art supplier for titles that are applauded for its art quality.
Milestones
March 2012Company established.
Digital Advertising Division established.
2013Company applied for 4 software copyrights, including "4D Dynamic Cinema System."
2014Company became a National High-Tech Enterprise.
Company established the IT Service Division and Game Art Division, officially entering game development industry.
Company's registered capital increased to 30 million.
2015Company became a supplier for Tencent Technology.
2016Company passed ISO9001 Quality Management System certification.
2017Company passed ISO27001 Information Security Management System certification and applied for 15 software copyrights, including "Digital Venue Navigation System."
2018Company revenue exceeded 50 million.
2019Company's registered capital increased to 50 million.
Company applied for 15 software copyrights, including "3D Digital Modeling Platform."
2020Company revenue exceeded 90 million for the first time.
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